<aside> 💡 This is a guide to working with groom on a provided jacket animation
</aside>
You have 2 cloth geos in the file.



We will be painting and applying our groom on the inflated version and then transferring this to the simulated/animated geometry.
Hairgen = Guidegen (it’s all curves)
Apply a Arnold Hair Shader.
Get a still frame render out.
Experiment with groom tools. Most tools (guideprocess etc) are best operating on the guides but you can do final processing (clumping etc.) on the hairgen.